Matt Parkin: 3D Art, Game Development & Building Worlds

Matt Parkin turned years of teaching digital art into a broader creative journey that combines education, 3D modeling, and independent game development. His work shows how learning creative tools can become a path toward making entirely new experiences.

Through The Polygon Pilgrimage, Parkin has helped artists understand 3D workflows, from modeling and texturing to creating digital environments. His move into building a solo commercial game highlights the challenges of transforming artistic skills into a complete playable project while balancing technical decisions with creative goals.

In this episode:

  • Moving from 3D art education into independent game development
  • Creating characters, environments, and assets for digital worlds
  • Using Blender and game engines as creative tools
  • The challenges of finishing and releasing a solo project
  • Teaching artists through The Polygon Pilgrimage community
  • Balancing technical knowledge with artistic expression

Topics: 3d art, game development, blender, digital art, indie games, animation

Roundabout: Creative Chaos is a podcast hosted by Tammy Coron exploring creativity, design, and technology. Listen at https://roundaboutcreativechaos.com and subscribe on Apple Podcasts, Spotify, or wherever you get your podcasts.

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Matt Parkin
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Matt Parkin

Matt Parkin is a 3D artist, educator, and game developer known for The Polygon Pilgrimage, a series focused on learning and teaching 3D art workflows. His work covers modeling, texturing, game development, and helping artists understand the tools used to create digital worlds.

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